AI Insights · Timothy · October 2021
Top 5 Paid Games on iOS in the UK for Q3 2021
Discover the performance trends of the top 5 paid games on iOS in the UK for Q3 2021, covering weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 paid games on iOS in the United Kingdom showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Geometry Dash Lite from RobTop Games AB exhibited a fluctuating pattern in weekly downloads. Starting the quarter with 12.2K downloads, it reached a peak of approximately 23.5K in the week of July 26, before stabilizing around 11K by the end of September. The game maintained a robust active user base, reaching a high of 208K in early August but declining to around 162K by the end of the quarter.
Cut the Rope by ZeptoLab UK Limited saw its weekly revenue rise from $1K at the start of the quarter to around $816 by the end of September. Downloads fluctuated, peaking at 12.2K in mid-August before dropping to 5.3K in the final week of September. Active users mirrored this trend, starting at 26K and ending at 17.2K.
Solitaire from MobilityWare showed a consistent increase in weekly revenue, rising from $1K in late June to around $1.3K by the end of September. Downloads peaked at 10K in late August and maintained an average of around 8.7K towards the end of the quarter. The game’s active user base remained strong, starting at nearly 2M and slightly decreasing to approximately 1.76M by the end of September.
Glow Hockey 2L from Ariya Studio Company Limited had a varied download pattern, starting the quarter with 1.1K and peaking at 13.1K in early July. However, downloads dropped to 762 by the end of September. Active users saw a significant increase to 13.6K in early July, before declining to around 6.1K by the end of the quarter.
Minecraft by Mojang remained a strong performer with revenue starting at $158K and ending at approximately $102K by the end of September. Downloads fluctuated slightly, peaking at 3.1K in the last week of September. The game maintained a high active user base, starting at 1.14M and gradually decreasing to 837K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.